The fast-paced game of Horse Cards, modified slightly to be playable on the Web.
In my dream, Horse Cards was a four player console party game. This is a simple proof of concept version of Horse Cards, implemented as a two-player local multiplayer hotseat game for simplicity. Two players will use the same device to choose their cards, then they will review them together. Either sit at the same computer (no peeking while the other player is choosing!) or pass a mobile device back and forth.
Two-player horse cards is purely cooperative. The goal of the game is to pick the same cards as the other player without communicating. Each player defines their own rationale for which card they pick; you don't need to agree on any horse-picking methodology or horse-comparison heuristic prior to play. Just pick the horse that seems right to you, or that you think the other player will pick. Well-matched Horse Cards partners will coalesce on some idea of which horses are likely to be popular.
Player 1 will press the start button, then be shown pairs of horse cards in rapid succession. For each pair, they must select one card within ten seconds by clicking or tapping on the card of their choice.
Control of the game is passed to Player 2. Much like Round 1, Player 2 now presses the start button and chooses their horses within the alloted time. The cards are the same as in Round 1, but paired up differently at random (unless you opt not to shuffle, in which case the pairings will be the same). Each pairing will contain one "winner" and one "loser"; that is, one card that was clicked by Player 1 in Round 1, and one which was passed up.
Once both players have picked their horses, they can then review the results. Both players should look at the screen for this part. The cards are shown as a slideshow, allowing the players to click through the cards. Each player's vote is shown on screen as a yes or a no. Cards that both players picked are shown first, followed by controversial cards that the players disagreed on, ending with the cards that neither player selected. A score is then given determined by how much they agreed. The higher the score, the better.
I have provided the following options to customize your experience. If you select not to shuffle the cards, the pairings will be the same for player two as they were for player one.